Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
CL_Vec4<Type>& CL_Vec4< Type >::rotate3( const CL_Angle & angle, const CL_Vec4 < Type > & axis); static CL_Vec4<Type> CL_Vec4< Type >::rotate3( const CL_Vec4 < Type > & vector, const CL_Angle & angle, const CL_Vec4 < Type > & axis);
Detailed description:
Not taking into account the w ordinateThe w ordinate is not modified