5.8. Onduler

5.8.1. Overview

Figure 17.66. « Ripple » filter example

« Ripple » filter example

Original image

« Ripple » filter example

Filter « Ripple » applied


It displaces the pixels of the active layer or selection to waves or ripples reminding a reflection on disturbed water.

5.8.2. Activating the filter

You can find this filter through FiltersDistortsRipple….

5.8.3. Options

Figure 17.67. « Ripple » filter options

« Ripple » filter options

Presets, Preview, Split view
[Note] Note

These options are described in Section 2, « Options communes ».

Original images for examples
Origin

Ripple applied with default options

Amplitude

It is related to wave height (0-200 pixels).

Amplitude = 25

Period

It is related to wavelength (0-200 pixels)

Period = 110

Phase shift

Wave is moved

Phase shift = 0.400

Angle

Warps wave

Angle = -40°

Resampling methods

These interpolation methods are described in Interpolation.

Wave type

Choose how the wave should look like:

  • Sawtooth

  • Triangle

  • Sine

Abyss policy

Because ripples cause pixel displacement, some pixels may be missing on the image sides:

Abyss policy = Black

Abyss policy (border management) is treated with Abyss policy.

Tileable

This preserves the seamless properties if your image is a tile pattern.

Use the selection as input, Use the entire layer as input
[Note] Note

These options are described in Section 2, « Options communes ».